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CTPAHHUK
сообщение 16.8.2010, 20:36
Сообщение #1


IAMDM
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Сюда выкладываем всё, касающееся игромеханики партии.

Что касается бонусов на АП:
От Крелла: +10 на вред и +13 временных хитов, если промазать по всем целям
От Рива: Можно получить +6 на вред, но выдавать СА до конца своего следующего хода
От Крелла за Flexible Authority: 11 временных хитов, +1 на попадание, +8 на вред или сделать базовую атаку или мув, давая при этом СА до конца своего следующего хода.
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Крелл
сообщение 5.10.2010, 12:49
Сообщение #2


Опытный
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beta-версия, но в целом всё как тут:
Код
Крелл "Нар"
Unaligned Human Male

Warlord/Infernal Strategist/- level 13
Diety: Tempus
Languages: Common, Deep Speech
XP: 32 000

Str 20 (00 pts, +2 Race, +3 HD)  [+5] <+11>
Con 11 (00 pts, +1 HD)           [+0] <+06>
Dex 11 (00 pts, +1 HD)           [+0] <+06>
Int 14 (03 pts, +1 HD)           [+2] <+08>
Wis 09 (00 pts, +1 HD)           [-1] <+05>
Cha 20 (00 pts, +3 HD)           [+5] <+11>

Size: Medium, Speed: 5 squares
Hit points: 93 (Bloodied 46), Healing surge: 23 (8 surges per day), Action points: 1
Senses: Normal Vision; Passive Perception (15); Passive Insight (15)
Initiative +9  (+6 level, +2 feat , +1 item)

Backgrounds:
Narfell (General) (in construction)

[DEFENCES]
AC   30  31*  (10 +6 level, +9 Armor, +3 Enh,  +2 Shield, +1 Class)
Fort 25       (10 +6 level, +5 Str, +1 racial, +2 Enh)
Ref  23  24*  (10 +6 level, +1 Dex, +1 racial, +2 Enh, +2 Shield)
Will 25  30** (10 +6 level, +2 Wis, +1 racial, +2 Enh, +1 Class)
---
* - when shift, gain +1 item bonus to AC and Ref defense UtEoYNT
** - +5 Feat bonus against fear effects

Resist: - / -
---

[BASIC ATTACKS]
Basic melee:  Withering Longsword +3,  +18 vs AC for 1d8+12  [6 lvl, +5 Str, +3 Prof, +3 Enh, +1 Feat], [+5 Str, +3 Enh, +2 feat, +2 item]  One-Handed
---
All attacks:
+5[CHA] to damage rolls when flanking

[SKILLS] (trained only)
+15 Athletics  (Str)     [+5 Trained, +5 Str, +6 lvl -3 Armor +2 feat]
+14 Endurance  (Con)     [+5 Trained, +0 Con, +6 lvl -3 Armor +3 Narfell]
+16 Intimidate (Cha)     [+5 Trained, +5 Str, +6 lvl]
+16 Diplomacy  (Cha)     [+5 Trained, +5 Cha, +6 lvl]
+13 History    (Int)     [+5 Trained, +2 Int, +6 lvl]

NARFELL REGIONAL BENEFIT
You add Endurance to your class skill list, and you gain a +3 bonus to Endurance checks.

[FEATS]
[H]  Armored Warlord - Gain proficiency with scale armor and one extra healing surge
[1]  Battle Hardened - +5 to saving throws against fear, +2 to initiative checks
[2]  Saving Inspiration - Ally gains saving throw with inspiring word
[4]  Weapon Focus (Heavy Blade) - Gain +1 damage per tier with Heavy Blades
[6]  Toughness - Gain 5 additional hit points per tier
[8]  Weapon Expertise (Heavy Blade) - Gain bonus to attack rolls with heavy blades
[10] Action Surge - +3 to attacks when you spend an action point
[11] Fight On - Gain one additional use of inspiring word as encounter power
[12] Versatile Word - Inspiring word target can shift or gain bonus to AC

[RACIAL TRAITS]
+2 Str; Bonus At-Will Power, Bonus Feat, Bonus Skill, Human Bonus Defense

[CLASS FEATURES]
Power Source: Matrial
Armor Proficiencies: Cloth, leather, hide, chainemail, scale; heavy shields, light shields
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defense: Warlord bonus
===
Warlord: Battlefront Leader
Presence: Resourceful Presence - Ally who sees you and spends action point to attack gets damage bonus (1/2 level + Int mod);
if attack hits no targets, ally gains temp hp (1/2/ level + Cha mod)
Healing: Inspiring Word - Use inspiring word as an encounter (special) power, minor action. (3 in encounter)
===
[PARAGON PATH FEATURES]
[11 lvl]
Felling Action: Spend action point to allow ally who sees and hears you to reroll attack roll
Infernal Pincer: You and flanking ally add Cha mod[+5] to damage against foe you both flank

[POWERS]
At-Will:
===
Brash Assault           [01]
Wolf Pack Tactics       [01]
Direct the Strike       [01]

Encounter:
===
Second Wind             [01]
Battlefront Shift       [01]
Inspiring Word          [01]
Death from Two Sides    [13] ex Vengeance is Mine[01]
Devastating Offensive   [03]
Provoke Overextension   [07]
Deciever's Ploy         [11]

Utility:
===
Adaptive Stratagem      [02]
Martial Vigor           [06]
Instant Planning        [10]
Flexible Authority      [12]

Daily:
===
Lamb to the Slaughter   [01]
Stand the Fallen        [05]
Knock Them Down         [09]

[EQUIPMENT]
Withering Longsword +3          (13 lvl,  8 lb., 17000 gp - free)
Dwarven Wyvernscale Armor +3    (12 lvl, 40 lb., 13000 gp - free)
Diamond Cincture (heroic tier)  (10 lvl, -- lb., 5020 gp  - free)
Healer's Brooch +2              (9  lvl, -- lb., 4200 gp)
Boots of the Fencing Master     (7  lvl, -- lb., 2600 gp)
Iron Armbands of Power          (6  lvl, -- lb., 1800 gp)
Casque of Tactics               (4  lvl, -- lb., 0840 gp)
Gloves of Piercing (heroic)     (3  lvl, -- lb., 0680 gp)
// total spend 9810

Dagger                          (1 lb., 1 gp)
Heavy Shield                    (15 lb., 10 gp)
Adventurer's Kit                (33 lb., 15 gp)
===
Gold left:   38 gp
Load:        97 lb.
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