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CTPAHHUK
сообщение 16.8.2010, 20:36
Сообщение #1


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Сюда выкладываем всё, касающееся игромеханики партии.

Что касается бонусов на АП:
От Крелла: +10 на вред и +13 временных хитов, если промазать по всем целям
От Рива: Можно получить +6 на вред, но выдавать СА до конца своего следующего хода
От Крелла за Flexible Authority: 11 временных хитов, +1 на попадание, +8 на вред или сделать базовую атаку или мув, давая при этом СА до конца своего следующего хода.
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CTPAHHUK
сообщение 28.8.2010, 22:28
Сообщение #2


IAMDM
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Код
Reeve
      Male Half-Elf Bard/Dragonslayer/- 13            Total XP ???
      Good
      Deity: Oghma
      
      Str 14 [+2|+8]
      Con 18 [+4|+10]
      Dex 14 [+2|+8]
      Int 12 [+1|+7]
      Wis 9  [-1|+5]
      Cha 22 [+6|+11]
      
      Size: Medium
      Speed: 5 (in Scale armor)
      Background: Among Other Race (+2 Intimidate)
      Languages: Common, Draconic
      
      Hit points: 90/90 (Bloodied 45)
      Healing surge: 22 (11/11 surges per day)
      
      Initiative +8 (+6 level +2 Dex)
      Defenses:
      AC 29         (10 +6 level +9 Armor +3 Enh +1 Shield)
      Fortitude 23  (10 +6 level +4 Con +3 Enh)
      Reflex 23     (10 +6 level +2 Dex +3 Enh +1 Class +1 Shield)
      Will 26       (10 +6 level +6 Cha +3 Enh +1 Class)
      
      Senses: Low-light Vision; Passive Perception (16); Passive Insight (18)
      
      [BASIC ATTACKS]
      Basic melee: +15 vs. AC, 1d8+9 damage (Harmonic Songblade +3)
      
      [SKILLS]
      Trained: Arcana (+12), Bluff (+17), Diplomacy (+19), Endurance (+15), Intimidate (+19), Religion (+12), Streetwise (+17)
      
      [FEATS]
      [1]  Soldier of the Faith
      [B]  Ritual Caster
      [2]  Bravura Leader
      [4]  Armor Proficiency (Scale)
      [6]  Versatile Expertise (Heavy Blade, Wand)
      [8]  Weapon Focus (Heavy Blade)
      [10] Acolyte Power (Wrath of the Gods)
      [11] Versatile Master
      [12] Adept Power (Majestic Halo)
      
      [POWERS]
      AT-WILL:
      Staggering Note (+16 vs. Will, 6 damage, push 2, subject to MBA)
      War Song Strike (+19 vs. AC, 1d8+13 damage, any ally gains 4 THP when hitting target UENT)
      Ardent Strike (+19 vs. AC, 1d8+13, divine sanction, use in charge)
      
      ENCOUNTER:
      Focused Sound (Range 10, +16 vs. Ref, 1d10+11 thunder, attacks score crit on 18-20 vs. target UENT)
      Earthquake Strike (+19 vs. AC, 2d8+13 and knock prone, UENT allies within 10 squares knock prone targets they hit; Effect: UENT allies gain +4 bonus to damage rolls)
      Scorpion's Claw Strike (+19 vs. AC, 2d8+13, slide an ally adjacent to target to another square adjacent to target, ally gets +4 power bonus to AC)
      Challenging Smite (target must be marked, +19 vs. AC, 3d8+13, your mark deals +10 damage USNT)
      
      UTILITY:
      Omnious Threat (Free, Melee 1, Encounter; You hit en enemy with melee attack: You mark the targer UENT)
      Wrath of the Gods (Minor, Close 1, Daily; You and allies in burst add +6 to hit and damager rolls UEE)
      Perfect Pitch (Minor, Daily; UEE you gain +2 damage with bard powers and heal +6 hp with bard healing powers)
      Deflect the Blast (Interrupt, Melee 1, Encounter; Close or Area attack damages you: You and one adjacent ally take half damage)
      
      DAILY:
      Slayer's Song (+19 vs. AC, 2d8+13 and CA (SE), Miss half; UEE when you hit enemy that enemy grant CA UENT)
      Majestic Halo (+19 vs. AC, 3d8+13 radiant, Miss half; UEE each enemy that starts adjacent to you is sanctioned)
      Wail of Anguish (Minor; UEE as a opportunity action for starting in 3 squares: +16 vs. Will, 6 damage and target can't shift UENT)
      
      [EQUIPMENT]
      -- Armor: Bloodiron Wyvernscale +3
      -- Weapon: Harmonic Songblade Longsword +3
      -- Neck: Amulet of Protection +3
      -- Arms: Iron Armbands of Power
      -- Feet: Acrobat Boots
      -- Shield: Darkleaf Light Shield
    
     815 gp
      
      2х Healing potion;
      2x Gravespawn Potion;
      
      [RITUALS]
      Traveler's Chant
      Brew Potion
      Wizard's Escape
      Sending
      Phantom Steed
      Disenchant Magic Item
      Magic Circle
      Transfer Enchantment
      Knock
      Enchant Magic Item
      Dark Light
      Arcane Lock
      Endure Elements
      Wizard's Curtain
      Unseen Servant
      Tenser's Floating Disk
      Silence
      Purify Water
      Make Whole
      Glib Limerick
      Comprehend Language
      Comrade's Succor
      Raise Dead
      Remove Affliction
      Cure Disease
      Gentle Repose
      Hand of Fate
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