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CTPAHHUK
сообщение 16.8.2010, 20:36
Сообщение #1


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Сюда выкладываем всё, касающееся игромеханики партии.

Что касается бонусов на АП:
От Крелла: +10 на вред и +13 временных хитов, если промазать по всем целям
От Рива: Можно получить +6 на вред, но выдавать СА до конца своего следующего хода
От Крелла за Flexible Authority: 11 временных хитов, +1 на попадание, +8 на вред или сделать базовую атаку или мув, давая при этом СА до конца своего следующего хода.
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Remar
сообщение 24.8.2010, 22:42
Сообщение #2


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Код
Remar
Unaligned Human Male

Battlerager Fighter/Kulkor Arms Master/- level 13
Diety: Tempus
Languages: Common, Goblin
XP: 39 000

Str 21 (9 pts, +2 Race, +3 HD)  [+5] <+11>
Con 19 (9 pts, +3 HD)           [+4] <+10>
Dex 12 (1 pts, +1 HD)           [+1] <+07>
Int 11 (0 pts, +1 HD)           [+0] <+06>
Wis 14 (3 pts, +1 HD)           [+2] <+08>
Cha 09 (0 pts, +1 HD)           [-1] <+05>

Size: Medium, Speed: 5 squares, 26 years, height 6'2", weight 160 lbs
Hit points: 106 (Bloodied 53), Healing surge: 26 (13 surges per day), Action points: 1
Senses: Normal Vision; Passive Perception (18); Passive Insight (25)
Initiative +8  (+6 level, +1 dex, +1 item)

Backgrounds:
Cormyr (General) (Add Insight to class skill list, +2 bonus to Insight checks, +2 bonus to saving throws against fear effects)
Borderland Nobility (No benefit)


[DEFENCES]
AC   29  30*  (10 +6 level, +8 Armor, +3 Enh, +2 Shield)
Fort 27       (10 +6 level, +5 Str, +1 racial, +3 Enh, +2 Class)
Ref  23  24*  (10 +6 level, +1 Dex, +1 racial, +3 Enh, +2 Shield)
Will 22       (10 +6 level, +2 Wis, +1 racial, +3 Enh)
---
* - when shift, gain +1 item bonus to AC and Ref defense UERNT

Resist: - / 5 acid, cold, fire, lightning, or thunder*
---
* - after spend action point gain resist to the chosen damage type UEE


[BASIC ATTACKS]
Basic melee: Khopesh +17 vs AC for 1d8+12 [6 lvl, +5 Str, +2 Prof, +3 Enh, +1 Feat], [+5 Str, +3 Enh, +2 feat, +2 item] One-Handed
Basic melee: Battleaxe +18 vs AC for 1d10+13 [6 lvl, +5 Str, +2 Prof, +4 Enh, +1 Feat], [+5 Str, +4 Enh, +2 feat, +2 item] One-Handed
---
All attacks:
+2 to attack rolls with opportunity attack
+4 to damage rolls with opportunity attack
+5 to damage rolls against a prone target
+2 to damage rolls whenever have temporary hit points
+2 to damage rolls once per round against an enemy marked by Remar
+2 to damage rolls if target bloodied

[TRAINED SKILLS]
+15 Athletics     (Str)     [+5 Trained, +5 Str, +6 lvl, -3 Armor, +2 feat]
+15 Endurance     (Con)     [+5 Trained, +4 Con, +6 lvl, -3 Armor, +3 item]
+15 Insight       (Wis)     [+5 Trained, +2 Wis, +6 lvl, +2 Background]
+16 Intimidate    (Str)*    [+5 Trained, +5 Str, +6 lvl]
---
* - with Cincture of the Dragon Spirit


[UNTRAINED SKILLS]
+04 Acrobatics    (Dex)     [+1 Dex, +6 lvl, -3 Armor]
+06 Arcana        (Int)     [+0 Int, +6 lvl]
+05 Bluff         (Cha)     [-1 Cha, +6 lvl]
+05 Diplomacy     (Cha)     [-1 Cha, +6 lvl]
+08 Dungeoneering (Wis)     [+2 Wis, +6 lvl]
+08 Heal          (Wis)     [+2 Wis, +6 lvl]
+06 History       (Int)     [+0 Int, +6 lvl]
+08 Nature        (Wis)     [+2 Wis, +6 lvl]
+08 Perception    (Wis)     [+2 Wis, +6 lvl]
+06 Religion      (Int)     [+0 Int, +6 lvl]
+04 Stealth       (Dex)     [+1 Dex, +6 lvl, -3 Armor]
+05 Streetwise    (Cha)     [-1 Cha, +6 lvl]
+04 Thievery      (Dex)     [+1 Dex, +6 lvl, -3 Armor]


[FEATS]
[BF] Weapon Focus (Axe)           [Gain +1 damage per tier with axes]
[01] Weapon Expertise (Axe)       [Gain bonus to attacks rolls with axes]
[02] Shield Push                  [Push 1 square to target hit by Combat Challenge attack]
[04] Mobile Challenge             [Shift 1 with hit from Combat Challenge]
[06] Savage Axe                   [Constitution modifier extra damage with opportunity attacks]
[08] Headsman's Chop              [5 extra damage to prone target when using axe or heavy blade]
[10] Kulkor Battlearm Student     [+2 Athletics; augment at-wills]
[11] Marked Scourge               [Add Wis modifier to damage against marked enemy]
[12] Hindering Shield             [Slow enemies that you pull, push, or slide when using shield]


[RACIAL TRAITS]
+2 Str; Bonus At-Will Power, Bonus Feat, Bonus Skill, Human Bonus Defense


[CLASS FEATURES]
Power Source: Matrial
Armor Proficiencies: Cloth, leather, hide, chainemail, scale; heavy shields, light shields
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +2 Fort
===
Fighter: Combat Superiority
Fighter Talent: Battlerager Vigor
===
[PARAGON PATH FEATURES]
[11 lvl]
Kulkor Master: If you use an axe, a hammer or a mace that has the versatile property to hit an enemy granting combat advantage to you, that enemy grants combat advantage to all creatures USNT
Kulkor Persistence: When you spend an action point to attack with an axe, a hammer, or a mace that has the versatile property, and that attack misses every target, you can reroll one attack roll but must use the second result


[POWERS]
At-Will:
===
Tide of Iron*           [01]
Crushing Surge          [01]
Weapon Master's Strike  [01]
---
* - +2 to damage rolls against an enemy granting CA

Encounter:
===
Bull Charge             [03]
Come and Get It         [07]
Arms Master Challenge   [PP]
Bash and Pummel         [13] (replaces Hack and Hew)

Utility:
===
Pass Forward            [02]
Daring Shot             [06]
Fighter's Grit          [10]
Tempered in Blood       [PP]

Daily:
===
Driving Attack          [01]
Rain of Steel           [05]
Thicket of Blades       [09]


[EQUIPMENT]
Dynamic Mordenkrad +4 -> Dynamic Battleaxe +4
Withering Khopesh +3            (13 lvl,  8 lb., free)
Dwarven Braidmail Armor +3      (12 lvl, 40 lb., free)
Amulet of Protection +3         (11 lvl, -- lb., free)
Boots of the Fencing Master     (7 lvl, -- lb., 2600 gp)
Cincture of the Dragon Spirit   (6 lvl, -- lb., 1800 gp)
Iron Armbands of Power          (6 lvl, -- lb., 1800 gp)
Gauntlets of Blood              (4 lvl, -- lb., 840 gp)
Casque of Tactics               (4 lvl, -- lb., 840 gp)
Demonskin Tattoo                (3 lvl, -- lb., 680 gp)
Restful Bedroll                 (1 lvl, -- lb., 360 gp)
Dagger                          (1 lb., 1 gp)
Handaxe                         (3 lb., 5 gp)
Heavy Shield                    (15 lb., 10 gp)
Adventurer's Kit                (33 lb., 15 gp)
===
Gold left:   49 gp
Load:        100 lb.


--------------------
My axe be bloody ready
©Korgan
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