Техническая информация |
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Техническая информация |
16.8.2010, 20:36
Сообщение
#1
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IAMDM Группа: Администрация Сообщений: 549 Регистрация: 9.9.2008 Из: Москва Пользователь №: 5 |
Сюда выкладываем всё, касающееся игромеханики партии.
Что касается бонусов на АП: От Крелла: +10 на вред и +13 временных хитов, если промазать по всем целям От Рива: Можно получить +6 на вред, но выдавать СА до конца своего следующего хода От Крелла за Flexible Authority: 11 временных хитов, +1 на попадание, +8 на вред или сделать базовую атаку или мув, давая при этом СА до конца своего следующего хода. |
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24.8.2010, 22:42
Сообщение
#2
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Опытный Группа: Игроки Сообщений: 163 Регистрация: 19.8.2010 Из: Cormyr Пользователь №: 229 |
Код Remar
Unaligned Human Male Battlerager Fighter/Kulkor Arms Master/- level 13 Diety: Tempus Languages: Common, Goblin XP: 39 000 Str 21 (9 pts, +2 Race, +3 HD) [+5] <+11> Con 19 (9 pts, +3 HD) [+4] <+10> Dex 12 (1 pts, +1 HD) [+1] <+07> Int 11 (0 pts, +1 HD) [+0] <+06> Wis 14 (3 pts, +1 HD) [+2] <+08> Cha 09 (0 pts, +1 HD) [-1] <+05> Size: Medium, Speed: 5 squares, 26 years, height 6'2", weight 160 lbs Hit points: 106 (Bloodied 53), Healing surge: 26 (13 surges per day), Action points: 1 Senses: Normal Vision; Passive Perception (18); Passive Insight (25) Initiative +8 (+6 level, +1 dex, +1 item) Backgrounds: Cormyr (General) (Add Insight to class skill list, +2 bonus to Insight checks, +2 bonus to saving throws against fear effects) Borderland Nobility (No benefit) [DEFENCES] AC 29 30* (10 +6 level, +8 Armor, +3 Enh, +2 Shield) Fort 27 (10 +6 level, +5 Str, +1 racial, +3 Enh, +2 Class) Ref 23 24* (10 +6 level, +1 Dex, +1 racial, +3 Enh, +2 Shield) Will 22 (10 +6 level, +2 Wis, +1 racial, +3 Enh) --- * - when shift, gain +1 item bonus to AC and Ref defense UERNT Resist: - / 5 acid, cold, fire, lightning, or thunder* --- * - after spend action point gain resist to the chosen damage type UEE [BASIC ATTACKS] Basic melee: Khopesh +17 vs AC for 1d8+12 [6 lvl, +5 Str, +2 Prof, +3 Enh, +1 Feat], [+5 Str, +3 Enh, +2 feat, +2 item] One-Handed Basic melee: Battleaxe +18 vs AC for 1d10+13 [6 lvl, +5 Str, +2 Prof, +4 Enh, +1 Feat], [+5 Str, +4 Enh, +2 feat, +2 item] One-Handed --- All attacks: +2 to attack rolls with opportunity attack +4 to damage rolls with opportunity attack +5 to damage rolls against a prone target +2 to damage rolls whenever have temporary hit points +2 to damage rolls once per round against an enemy marked by Remar +2 to damage rolls if target bloodied [TRAINED SKILLS] +15 Athletics (Str) [+5 Trained, +5 Str, +6 lvl, -3 Armor, +2 feat] +15 Endurance (Con) [+5 Trained, +4 Con, +6 lvl, -3 Armor, +3 item] +15 Insight (Wis) [+5 Trained, +2 Wis, +6 lvl, +2 Background] +16 Intimidate (Str)* [+5 Trained, +5 Str, +6 lvl] --- * - with Cincture of the Dragon Spirit [UNTRAINED SKILLS] +04 Acrobatics (Dex) [+1 Dex, +6 lvl, -3 Armor] +06 Arcana (Int) [+0 Int, +6 lvl] +05 Bluff (Cha) [-1 Cha, +6 lvl] +05 Diplomacy (Cha) [-1 Cha, +6 lvl] +08 Dungeoneering (Wis) [+2 Wis, +6 lvl] +08 Heal (Wis) [+2 Wis, +6 lvl] +06 History (Int) [+0 Int, +6 lvl] +08 Nature (Wis) [+2 Wis, +6 lvl] +08 Perception (Wis) [+2 Wis, +6 lvl] +06 Religion (Int) [+0 Int, +6 lvl] +04 Stealth (Dex) [+1 Dex, +6 lvl, -3 Armor] +05 Streetwise (Cha) [-1 Cha, +6 lvl] +04 Thievery (Dex) [+1 Dex, +6 lvl, -3 Armor] [FEATS] [BF] Weapon Focus (Axe) [Gain +1 damage per tier with axes] [01] Weapon Expertise (Axe) [Gain bonus to attacks rolls with axes] [02] Shield Push [Push 1 square to target hit by Combat Challenge attack] [04] Mobile Challenge [Shift 1 with hit from Combat Challenge] [06] Savage Axe [Constitution modifier extra damage with opportunity attacks] [08] Headsman's Chop [5 extra damage to prone target when using axe or heavy blade] [10] Kulkor Battlearm Student [+2 Athletics; augment at-wills] [11] Marked Scourge [Add Wis modifier to damage against marked enemy] [12] Hindering Shield [Slow enemies that you pull, push, or slide when using shield] [RACIAL TRAITS] +2 Str; Bonus At-Will Power, Bonus Feat, Bonus Skill, Human Bonus Defense [CLASS FEATURES] Power Source: Matrial Armor Proficiencies: Cloth, leather, hide, chainemail, scale; heavy shields, light shields Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged Bonus to Defense: +2 Fort === Fighter: Combat Superiority Fighter Talent: Battlerager Vigor === [PARAGON PATH FEATURES] [11 lvl] Kulkor Master: If you use an axe, a hammer or a mace that has the versatile property to hit an enemy granting combat advantage to you, that enemy grants combat advantage to all creatures USNT Kulkor Persistence: When you spend an action point to attack with an axe, a hammer, or a mace that has the versatile property, and that attack misses every target, you can reroll one attack roll but must use the second result [POWERS] At-Will: === Tide of Iron* [01] Crushing Surge [01] Weapon Master's Strike [01] --- * - +2 to damage rolls against an enemy granting CA Encounter: === Bull Charge [03] Come and Get It [07] Arms Master Challenge [PP] Bash and Pummel [13] (replaces Hack and Hew) Utility: === Pass Forward [02] Daring Shot [06] Fighter's Grit [10] Tempered in Blood [PP] Daily: === Driving Attack [01] Rain of Steel [05] Thicket of Blades [09] [EQUIPMENT] Dynamic Mordenkrad +4 -> Dynamic Battleaxe +4 Withering Khopesh +3 (13 lvl, 8 lb., free) Dwarven Braidmail Armor +3 (12 lvl, 40 lb., free) Amulet of Protection +3 (11 lvl, -- lb., free) Boots of the Fencing Master (7 lvl, -- lb., 2600 gp) Cincture of the Dragon Spirit (6 lvl, -- lb., 1800 gp) Iron Armbands of Power (6 lvl, -- lb., 1800 gp) Gauntlets of Blood (4 lvl, -- lb., 840 gp) Casque of Tactics (4 lvl, -- lb., 840 gp) Demonskin Tattoo (3 lvl, -- lb., 680 gp) Restful Bedroll (1 lvl, -- lb., 360 gp) Dagger (1 lb., 1 gp) Handaxe (3 lb., 5 gp) Heavy Shield (15 lb., 10 gp) Adventurer's Kit (33 lb., 15 gp) === Gold left: 49 gp Load: 100 lb. -------------------- My axe be bloody ready
©Korgan |
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